Project: engagement_recognition License: BSD Dependencies:
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engagement_recognition/src/recognition/objects/engagement_objects.hGo to the documentation of this file.00001 /* 00002 * Software License Agreement (BSD License) 00003 * 00004 * Copyright (c) 2010, Worcester Polytechnic Institute 00005 * All rights reserved. 00006 * 00007 * Redistribution and use in source and binary forms, with or without 00008 * modification, are permitted provided that the following conditions 00009 * are met: 00010 * 00011 * * Redistributions of source code must retain the above copyright 00012 * notice, this list of conditions and the following disclaimer. 00013 * * Redistributions in binary form must reproduce the above 00014 * copyright notice, this list of conditions and the following 00015 * disclaimer in the documentation and/or other materials provided 00016 * with the distribution. 00017 * * Neither the name of Worcester Polytechnic Institute. nor the names 00018 * of its contributors may be used to endorse or promote products 00019 * derived from this software without specific prior written permission. 00020 * 00021 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 00022 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 00023 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS 00024 * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE 00025 * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, 00026 * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, 00027 * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 00028 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER 00029 * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 00030 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN 00031 * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 00032 * POSSIBILITY OF SUCH DAMAGE. 00033 */ 00034 // @author Brett Ponsler (bponsler (at) wpi (dot) edu) 00035 #ifndef _ENGAGEMENT_OBJECTS_H 00036 #define _ENGAGEMENT_OBJECTS_H 00037 00038 #include <vector> 00039 #include <string> 00040 #include "../events/event_sink.h" 00041 #include <bml_msgs/Entity.h> 00042 #include <engagement_msgs/Performance.h> 00043 00044 namespace objects 00045 { 00046 00053 bool areObjects(std::vector<bml_msgs::Entity> vec); 00054 00062 bool isFace(std::vector<bml_msgs::Entity> vec, std::string id); 00063 00070 bml_msgs::Entity objectToEntity(std::string object); 00071 00078 std::vector<bml_msgs::Entity> getEntitiesFromObjects(std::vector<std::string> vec); 00079 00086 std::vector<std::string> getObjectsFromEntities(std::vector<bml_msgs::Entity> vec); 00087 00094 std::string toString(std::vector<std::string> vec); 00095 00103 bool same(std::vector<std::string> vec1, std::vector<std::string> vec2); 00104 00113 bool contains(std::vector<std::string> vec1, std::vector<std::string> vec2); 00114 00122 bool intersect(std::vector<std::string> vec1, std::vector<std::string> vec2); 00123 00132 std::vector<std::string> addObjects(std::vector<std::string> vec1, 00133 std::vector<std::string> vec2); 00134 00143 std::vector<std::string> removeObjects(std::vector<std::string> vec1, 00144 std::vector<std::string> vec2); 00145 00153 std::vector<std::string> highestProbability(std::vector<std::string> objects, 00154 std::vector<float> probs); 00155 00161 void keepHighest(engagement_msgs::Performance &msg); 00162 00170 bool pertains(EventSink *sink, std::vector<std::string> objects); 00171 00172 } // objects namespace 00173 00174 #endif //_ENGAGEMENT_OBJECTS_H |