Project: engagement_recognition License: BSD Dependencies:
Used by:
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engagement_recognition/src/recognition/recognizers/adjacency_pair/ap_human_response_state.cppGo to the documentation of this file.00001 /* 00002 * Software License Agreement (BSD License) 00003 * 00004 * Copyright (c) 2010, Worcester Polytechnic Institute 00005 * All rights reserved. 00006 * 00007 * Redistribution and use in source and binary forms, with or without 00008 * modification, are permitted provided that the following conditions 00009 * are met: 00010 * 00011 * * Redistributions of source code must retain the above copyright 00012 * notice, this list of conditions and the following disclaimer. 00013 * * Redistributions in binary form must reproduce the above 00014 * copyright notice, this list of conditions and the following 00015 * disclaimer in the documentation and/or other materials provided 00016 * with the distribution. 00017 * * Neither the name of Worcester Polytechnic Institute. nor the names 00018 * of its contributors may be used to endorse or promote products 00019 * derived from this software without specific prior written permission. 00020 * 00021 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 00022 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 00023 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS 00024 * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE 00025 * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, 00026 * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, 00027 * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 00028 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER 00029 * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 00030 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN 00031 * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 00032 * POSSIBILITY OF SUCH DAMAGE. 00033 */ 00034 // @author Brett Ponsler (bponsler (at) wpi (dot) edu) 00035 #include "ap_human_response_state.h" 00036 00037 #include "../../events/event_factory.h" 00038 #include "../../lib/engagement_params.h" 00039 00040 APHumanResponseState::APHumanResponseState() : 00041 State(APHumanResponseState::type(), "", NULL) 00042 { 00043 // Set the logger based on this type of recognizer 00044 this->setLogger(EngagementParams::getStateTag(APHumanResponseState::type())); 00045 00046 this->warn("Initialized with an invalid actor, and EventSink."); 00047 } 00048 00049 APHumanResponseState::APHumanResponseState(std::string actor, EventSink *sink) : 00050 State(APHumanResponseState::type(), actor, sink) 00051 { 00052 // Set the logger based on this type of recognizer 00053 this->setLogger(sink->getLogger(), 00054 EngagementParams::getStateTag(APHumanResponseState::type())); 00055 } 00056 00057 APHumanResponseState::~APHumanResponseState() 00058 { 00059 } 00060 00061 Event APHumanResponseState::received(std::string topic, 00062 engagement_msgs::Speech *message) 00063 { 00064 if (topic == engagement::PERFORMING_NAMESPACE + "/" + engagement::PERFORMING_UTTERANCE_TOPIC) 00065 return this->performingUtteranceCallback(message); 00066 00067 return Event(); 00068 } 00069 00070 Event APHumanResponseState::performingUtteranceCallback(const engagement_msgs::Speech *msg) 00071 { 00072 this->debug(25, "Entered %s %s", 00073 engagement::PERFORMING_NAMESPACE.c_str(), 00074 engagement::PERFORMING_UTTERANCE_TOPIC.c_str()); 00075 00076 // Make sure we have a valid message 00077 if (msg) 00078 { 00079 // Grab the message type from the constant pointer 00080 engagement_msgs::Speech temp_msg = *msg; 00081 00082 // Cast ourselves into a state 00083 State *state = (State*)this; 00084 00085 // Grab the actor from the state 00086 Actor *actor = state->getActor(); 00087 00088 // If this message relates to this actor and is starting 00089 if (actor != NULL && temp_msg.actor.id == actor->getID() && 00090 temp_msg.begin.value == bml_msgs::Flag::END) 00091 { 00092 this->debug(7, "Received [%s] end %s message.", 00093 temp_msg.actor.id.c_str(), 00094 engagement::PERFORMING_UTTERANCE_TOPIC.c_str()); 00095 00096 // Create the completed event 00097 return EventFactory::completed(); 00098 } 00099 } 00100 00101 return Event(); 00102 } 00103 00104 std::string APHumanResponseState::type() 00105 { 00106 return "ap_human_response"; 00107 } 00108 |